|Species||Teensie (Rayman Origins), Ray-Person (Rayman 1)|
|Friends||Rayman, Betilla, Fan of: Mr. Dark|
The Magician is a friendly man who appears in Rayman 1. He explains the plot synopsis at the beginning and appears in the levels to offer special minigames in exchange for a few tings. He is basically the narration for the game, as he narrates the ending scene as well. His hat is the symbol for saving your game.
In the original Rayman game, he appears as a Rayperson with long blonde hair. He wears a purple coat with blue buttons. He also sports a top hat with a star on it and carries around a magic wand. His shoes are purple with pink stripes; and his eyes are never seen. He also shows the ability to disappear inside his hat.
In Rayman Origins, the Magician was redesigned to resemble a Teensie. His hair has appeared to have decayed, as he has fake hair strapped to his hat; which has also been redesigned slightly (with the star now placed in a higher position). During the levels, he displays some wisdom and and tips, and throughout the game, offers Electoons for the collected Lums which he then uses to power his machines.
Rayman Origins: Plot Twist!Edit
In Rayman Origins, the Magician has returned as a Teensie. Rayman and Co. will trade lums for the Electoons he has found at the end of each level. However, in a plot twist, The Magician was a Mr. Dark follower all along! He used the lums to power his fortress, full of deadly machines and lasers up in the Moody Clouds. When Rayman, Globox, and the Teensies confront him, he rips the star of his Hat, jumps on his desk, strikes a menacing pose, and pulls a Lever, sending the 4 adventurers into a pit. Here resided Mecha Daisy and Mecha Bird Queen. They are fought similarly to their living counterparts, except the fights are both shorter and harder. After looping right back into his (Magician's) room, he is scared by the fact that Rayman and the others are still alive. He then falls of his desk, and his hat falls off. However, the magician is not done yet, as he begins to mix a funky beat, and tricks Rayman, Globox and the Teensies into dancing with him. Little did they know, the Magician used this as a head start to escape them and his collapsing fortress. Rayman and Co. chased through the fortification, only for the little Fiend to escape on an airship. It seems all hope is lost, but Moskito and his friends show up just in time. Rayman's group and Moskito's group work together to pursue the fleeing Magician, eventually causing his airship to fly into the core of the fort, thus making the Fortress EXPLODE! Rayman and Co. Fall back down to the snoring tree, and resume what they were doing in the first place.
It was the Magician who placed the Microphone-flower in the Snoring tree. The noise was amplified down to the Land of the Livid Dead, which annoyed them, causing Rayman and co. to be preoccupied with battling them. The magician used this time to ready his machines and army.
- He is an apparent friend of Betilla's.
- In an interesting twist in Rayman Origins,(no Rayman Legends Yet!) it is revealed that The Magician is actually a huge fan of the franchise's original villian, Mr. Dark.
- He is suspected to be the one who changed Big Mama into a monster in Rayman Origins.
- It's likely The Magician from Rayman Origins is an imposter, as he pulls the star on his hat out.
- When the Magician (in the 3DS version of Rayman Origins) begins making a disco beat, your character will be tricked into dancing, though it depends on which character you are. Each character has unique dance moves.