Running is a power granted in Rayman 1 by Betilla the Fairy.

Rayman 1

Rayman first obtains his running abilities from Betilla the Fairy in the Blue Mountains. Once it is received, the

Run Ability in Rayman Advance

Grimace can be used no more. It is somewhat of a backup for the Helicopter in this game, allowing Rayman to reach far-away platforms.

Rayman 2: The Great Escape/Rayman 3: Hoodlum Havoc

Rayman runs whenever the player uses the control pad, and, unlike the original game, it is the default movement method. Rayman can walk by pushing lightly on the analog stick or by holding down a certain button in Rayman 2.


  • It would, in reality, be easy for Rayman to use this power, without the use of a fairy.
  • It is the very last power obtained from Betilla in Rayman 1.
  • In Band Land, while walking very fast on a Slide, it is possible to use the power without pressing another button. This lasts for a short period of time, however, and can only be done after the power is officially earned.