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Robo-Pirates

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RoboPirate
A standard red Robo-Pirate Henchman
FloofAdded by Floof
The Robo-Pirates are the primary antagonists of Rayman 2. Led by Admiral Razorbeard, they attempt to conquer the world and to stop Rayman from meddling with their plans. In Rayman Arena, there are two notable Robo-Pirates as unlockable characters: Henchman 1000 and Henchman 800.

Contents

AppearanceEdit

The majority of Robo-Pirate Henchmen look very similar. Their skull-like faces resemble the front of a steam engine, they have glowing yellow eyes (one covered by an eyepatch), and they each wear a single earring. Their torsos are very angular in shape and covered with a tattered coloured vest, the colour depending on the model. They have two arms, both of which end in a cylinder-like structure. On one side, the cylinder is hollow - this is where they fire their bullets from. The other side has a large hook, which they often use for swiping at close range. On their legs they wear torn striped pants, similar in style to their vests. Their feet are basically black shoes with gold-ish buckles on them.


ModelsEdit

The pirates come in many different models, each with their own strengths and weaknesses.

Basic HenchmanEdit

The basic Henchman are the standard model, that come in different colours and have different weapons, but all look largely the same. They sometimes appear in the level by parachuting or drilling up through the ground. More than often they are found sleeping on the job. The Henchman 800 are the most common of the Basic Henchman.


Henchmen come in different colours designating their ranks:

GreenEdit

These have a green vest with green and white striped pants. They have very little health and generally just stand still and slowly shoot, however they sometimes throw powder kegs. In the PlayStation version, however, they have a lot of life, making them difficult to kill, but only ever throw kegs.


BlueEdit

The Blue Henchmen are similar to the Greens, except with a different colour and lower levels of health. They appeared inRayman 2 and Rayman DS at The Fairy Glade, The Sanctuary of Water and Ice or the Lost Island, and The Menhir Hills. The Blue Henchmen are the uncommon Henchman 800. The Blue Henchmen never appeared in Rayman Revolution.


PurpleEdit

These are much like the Green Henchmen, except purple instead of green, and they have much more life, and have brass hooks. Their bullets are often larger, and they have a habit of firing multiple bullets in quick succession. They move around a bit, sometimes jumping to dodge Rayman's attacks. In the PlayStation version, their bullets are the same but are always fired in sets of three, in between running back and forth. They have more life in the PlayStation version, but not as much as the Green Henchmen. They're given a similar appearance to the Blue Henchmen.


Yellow/OrangeEdit

The Yellow Henchmen have much more life, but move very little. Instead of bullets, they launch streams of fire, which move very quickly, and also throw cannonballs which start a fire where they land which causes damage when Rayman walks on it. Yellow Henchmen do not appear in the PlayStation version, but are instead replaced with Orange Henchmen. The Orange Henchmen have more life, and move around a lot via their drills. They don't throw cannonballs, and instead of a fire stream, just shoot large fireballs.


RedEdit

[1][2] Members of the Robo-Pirate army these Henchmen, also known as Red Rum, are the strongest of the standard Henchmen, and appear with red vests and red and yellow stripes on their pants. In the original Rayman 2, they are the strongest Henchmen, but vary in some ways. Some of them have more health then all other henchmen and fire large cannonballs, usually three at a time. Other times they shoot the normal size cannonballs and drill through the ground, hoping to hit Rayman. One interesting feature of these Pirates is that they can instantly kill Rayman if he steps on the place from which they drill upwards from underground. In Rayman Revolution, they fire missiles which can home in on Rayman, but these can be destroyed by Rayman's shots. Red Henchmen have lots of life. However, in the PlayStation version, their rank is inverted and they have very little life and fire only basic shots. Two Red Henchmen are used as the bodyguards in front of Razorbeard's cabin, even in the PlayStation version. Two of them (likely the same two) also carry Globox to his prison cell in the opening movie. Later on, one of the bodyguards puts his foot out to trip Razorbeard's Lackey, indicating that they may have some kind of personality, or at least a sense of humour. One red Henchman drives a warship in the Canopy, eventually crashing it to attack Rayman.

Henchman 1000Edit

Main article: Henchman 1000

An older version of the Henchman 800. These types of robo-pirates are similar to the newer ones, but with a retro design and a fake mustasche. They have a hand on their right arm instead of a hook, and they are wearing a paper hat. These pirates usually speak Spanish (when they talk). Only one has been seen as an unlockable character in Rayman M. The Henchman 1000 main theme is country rock.


Zombie HenchmenEdit

These are old pirates that have been wrecked and rusted, but still walk. Their vests are a pale, rotted yellow and one of their feet are missing. In addition, their hook hangs limply off the arm and both of their eyes are black. As a result of their state, they don't move around very well and walk in a zombie-like manner (hence the name). Instead of shooting from their arm, the Zombie Henchmen breathes a green poisonous gas towards Rayman. Zombie Henchmen are very difficult to destroy, as when they appear to be dead, they get up again a few moments later. These are found in Rayman Revolution.

Ninja Henchmen and NinjawsEdit

The Ninja Pirates are very similar to the others, but have a few notable appearance traits and abilities that make them very different. Ninjaws, while identical to the others, is seemingly the elite of them, and at one point returns to Razorbeard's cabin claiming to have captured 5000 slaves. In the PlayStation version of Rayman 2, Rayman battles Ninjaws for the Second Mask. Ninja Henchmen are more or less completely black and look a little less square. Their heads appear very different. Instead of a skull, it appears as a tall cylinder topped with a red bandana and gold hook on the right arm. Ninja Henchmen have a lot of life, and have the ability to vanish and then reappear somewhere else in a cloud of dust. They either appear near Rayman and try to hook Rayman, or appear standing back more and try to shoot him. Sometimes they will teleport quickly to different places around Rayman while shooting, surrounding him with bullets. Their weakness is that their hooks are very heavy. If they miss, it gives Rayman an opportunity to attack. In Rayman Revolution, two can be seen in Razorbeard's cabin. Later on, they defend the two generators that power the shield at The Pirate Factory, and once the generators are destroyed, the Ninja Henchmen are no longer seen next to Razorbeard. Note: While fighting the Ninja Henchmen when trying to destroy the generators, the player can try to lure the Henchmen in the 3 lava pits that appear in the 2 areas that the henchmen are fought.


Gorilla PirateEdit

Main article: Gorilla Pirate

The Gorilla Pirates are so named because of their similarities to an ape or gorilla, in both appearance and behaviour. they are very bulky, and where a blue and white striped shirt. they can not be hurt by Rayman's attacks, so usually the idea is to lure them off a cliff or ledge, or to throw a plum at their head and use it as a platform.

Barrel PirateEdit

The Barrel Pirates consist of a large barrel with legs, a cannon on top, and a slit with eyes inside. Sometimes they are found disguising themselves, as the slit can be closed and the legs can be withdrawn. In this state, they just look like a barrel and a cannon. Their attacks differ from version to version. On the PlayStation version, they simply fire sets of three large balls of electricity. In Rayman Revolution however, they fire bolts of lightning that can only be avoided by hiding behind something. In this version, they also launch cannonballs, similar to those used by the yellow henchmen, only it uses a poisonous gas instead of fire. One thing that is consistent in each version is their large amount of life.


Razorbeard's LackeyEdit

PirateLackey
FloofAdded by Floof

A very high ranking pirate, charged with carrying out Admiral Razorbeard's orders. He is unarmed, although his arms are very similar to a typical Henchman's, except with ordinary hands. His body consists of two rough cubes, the lower one larger than the top. The lower cube has the legs sticking out of it and a pair of green pants. His head is a basic cube with an opening for a mouth and a red bandana. Although he has no weapons, he still causes Rayman trouble. Acting on Razorbeard's command, he drives the Warships which pursue Rayman throughout the game. He also controls Clark at one point via remote control, as well as a giant bird-like robot called the Robot Dinosaur in the same manner. Also, in Rayman Revolution, he controls a hemispherical vehicle called the Boss Biditank.

Post Rayman 2Edit

After Rayman 2, Robo-pirates became extremely rare due to Polokus destroying them on land. Also, all the Robo-pirate factories got shut down, and the Warship got destroyed.

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