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Rayman Raving Rabbids

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Rayman Raving Rabbids
Publisher(s)
Ubisoft
Designer(s)
Christophe de Labrouhe
Engine
Jade
Platforms
GameBoy Advance, PlayStation 2, Nintendo DS, Xbox 360, Nintendo Wii, Microsoft Windows
Release Dates
GameBoy Advance

NA - 11/14/2007
AUS - 12/07/2007
EU - 12/08/2007
Nintendo Wii
NA - 11/19/2006
AUS - 12/07/2006
EU - 12/08/2006
JP - 12/14/2006
PlayStation 2
NA - 12/05/2006
AUS - 12/07/2006
EU - 12/08/2006
Microsoft Windows
EU - 12/08/2007
AUS - 12/07/2007
NA - 12/11/2007
Nintendo DS
NA - 03/06/2007
AUS - 03/15/2007
EU - 03/16/2007
Xbox 360
EU - 04/06/2007v

NA - 04/24/2007
Genre(s)
Party (2D Platformer on GBA and DS)
Mode(s)
Single-Player, Multi-Player (Up to four Players)
Sequels

Rayman Raving Rabbids is a spinoff in the Rayman series released by Ubisoft as a Wii launch title. The game consists of more than 70 minigames. The game is primarily designed with the Wii Remote in mind, but is also available on PC, PlayStation 2, Gameboy Advance, Nintendo DS, and Xbox 360. Ubisoft released a sequel to the game, Rayman Raving Rabbids 2, in November 2002, and released the third game in the series, Rayman Raving Rabbids TV Party, in November 2003. The PSP and PS3 versions of the game were canceled.

Gameplay

Rayman Raving Rabbids
Rayman Raving Rabbids boxart

There are five different modes of play in Raving Rabbids: Story Mode, Score Mode, Time Mode, Rock Mode, and Minigame Mode. In Story Mode, the game follows fifteen days of Rayman's imprisonment by the Rabbids. Each day, Rayman must complete at least three trials, followed by one special “boss trial”, such as a first-person shooter using plungers, or a racing game in which the player controls a warthog and uses a flyswatter as a riding crop. Completing trials earns Rayman various costumes and matching music, including Gangsta, Raymaninho (a portmanteau of the title character's name and football star Ronaldinho), Disco, Gothic, Caramba, Rock'n'Roll, Granny, DeeJay and Bunny. Trial completion also earns plungers and after accumulating enough, Rayman builds a ladder up the edge of his jail cell and escapes to freedom. In Score Mode, the player can repeat past trials in an attempt to improve their score or as a multiplayer party game.

Minigames

Minigames fall into one of four categories: Bunny Hunt, Sports, Challenges, and 'Shake your Booty!' Dancing minigames. Bunny Hunt comprises first-person shooter stages, all appearing in Story Mode as "boss" stages that the player may play for Score, Time, or Survival with the goal of obtaining the highest score possible with only one life. Two players can participate in Co-op Bunny Hunt, but Survival is not available. The Sports minigames can be played for Workout, which requires rapid movement of the Wii Remote, and Precision, which involves the controls of the remote. Sports minigames also include 'Get Going!' racing stages, including four warthog racing games and a skydiving race. Challenges are various games found in Score Mode which must be played one after the other with the goal of a high combined score in a Triathlon, Pentathlon, or Decathlon. The 'Shake your Booty!' category involves dance-themed minigames and are found in Story Mode each day. Also, there are "Skill" minigames that do not fall under any of the other categories.'

Rabby
A Rabbid
ShinylucarioAdded by Shinylucario

Characters

Main article: Rayman (character)

The Rabbids are the common enemy in this game. Their technology varies from advanced robots to close combat tools such as plungers and feather dusters. Characters do not have the voice acting that was first used in Rayman 3: Hoodlum Havoc. Instead, the voices become regular gibberish, except for a few words like "Hey" "Wow" or "Daaaaaaaaaaaaaaaaaaaaaaah!" (in "Rayman Raving Rabbids Making of" they said "Action"). Besides the Rabbids, there are also warthogs, seen in the game's warthog races, and various other animals (such as sheep, cows and pigs). One of the minigames actually requires the player to point the members of the same species out.

Story

The game begins with a cutscene showing Rayman having a picnic with the local Globox kids. Their picnic is interrupted when an earthquake erupts and the Globox kids sink into the ground while three Rabbids appear in their place. Rayman offers one of them food, but the Rabbid ignores the first offer, but when Rayman tries to give the Rabbid a different kind of food, the rabbid just looks at him. Their commander Sergueï kidnaps Rayman and throws him in an arena with angry Rabbids, several armed with weapons. Rayman must complete his first trials now, and afterwards Sergueï takes him to his cell and gives him a plunger. As Rayman completes more trials, he becomes popular among the Rabbids and they cheer him on, in addition to making his jail cell more hospitable. Eventually, Rayman amasses a collection of plungers as rewards for completing the trials. By building a ladder out of all his plungers to reach the window, Rayman manages to escape and free himself. Once liberated, he remembers the Globox kids and attempts to return through one of the Rabbid holes to rescue them, but winds up getting stuck in the hole. However, due to Rayman appearing in the next game, it may be possible he escaped the hole.

Development

The game began development in Ubisoft's Montpellier Studio, during the later stages of making Peter Jackson's King Kong: The Official Game of the Movie, when the developers were looking to create the "ultimate enemy" for use in the next Rayman game. The studio head Michel Ancel sketched an initial concept for a rabbit character, and from there, the idea of a mass invasion of bunnies grew. The team then began work on a traditional action adventure platformer, then tentatively called Rayman 4. However, upon receiving development kits from Nintendo, the team began focusing on implementing a wide range of gameplay types. When it became clear that these were not going to fit into a traditional platformer game, Rayman Raving Rabbids was altered to become a game consisting of separated trials. Because of this, some of the trials and concepts revealed before the game's release did not appear in the final game, such as hawk and tarantula riding. While Ancel was seen as one of the main figures behind the project before E3, he left the project after the revamp, and is only credited with character design in the final game. Rayman Raving Rabbids is currently available for the Xbox 360, PlayStation 2, Wii, Game Boy Advance, PC, and Nintendo DS. The PSP and PS3 versions were canceled.

Soundtrack

The game features the following licensed songs during the dancing levels (each song has a little change to it, for example: Hip Hop Hooray by Naughty by Nature is the original, while Hip Hop Hooray by Rayman Raving Rabbids have a little kid voice (or a Rabbid):

  1. Dick Dale and His Del-Tones - Misirlou
  2. Chic - Good Times
  3. Cyndi Lauper - Girls Just Want to Have Fun
  4. Naughty by Nature - Hip Hop Hooray
  5. Ritchie Valens - La Bamba
  6. Mark Griskey - Dark Iron Bunnies, The Butcher Deejay
  7. Ubisoft Montpellier Choir - Ode to Joy

Reviews

The game has generally been received positively. IGN and GameSpot complimented the game's "sick sense of humor" and a heavy emphasis on fun, as well as the design of the bunnies and the game in general. Reviews highlighted the story, music and sound, and said that gameplay is addictive and optimized for the Wii. A few critics claimed that other developers of Wii launch titles had simply ported their games and "tacked on" Wii controls. It is currently one of the highest-selling third party games for the Wii. The game was subsequently released on other platforms, including the PC, PS2, and Xbox 360. However, reviewers in general found these versions to play at an inferior level to the Wii version due to the fact that the game's controls had been optimized with the Wii in mind.[1]

Several shortcomings were cited. Some of the minigames were said to be "duds", being unenjoyable or broken; the game could not run in progressive scan mode; and not all of the trials had multiplayer opportunities, "reducing the game's potential as a party game". Nintendo Power stated that a lot of promised features had been cut out. The Wiire awarded this game with Family Friendly, Ease of Use, and Multiplayer Mayhem awards.[2]

The Wii version of Rayman Raving Rabbids was well received, but the Nintendo DS version was not. GameSpot gave the game 5.9/10 and commented that the game had unsightly graphics and it was too short. IGN gave the game 6.5/10, and wondered why Rayman Raving Rabbids played so well, but looked so awful.

Unfortunately, there is a misprint in the game manual. The video option was removed from the game, but was not removed from the manual. The reason it was removed from the game itself is that you have to use the Wii console Menu to switch video options such as the 16:9 aspect ratio.[3]

Challenges

End Of Level Sequence(00:06)
End of stage win sequence
ExtremeXNAdded by ExtremeXN
These are the challenges on this game, are 15 days to complete the history mode, each day has 5 minigames

Day 1

  1. Bunnies Don't Give Gifts
  2. Bunnies Don't Know What To Do With Cows
  3. Bunnies Like To Stuff Themselves
  4. Bunnies Are Fantastic Dancers
  5. Bunnies Have A Soft Spot For Plungers

Day 2

  1. Bunnies Never Close Doors
  2. Bunnies Can't Jump
  3. Bunnies Are Addicted To Carrot Juice
  4. Bunnies Love Disco Dancing
  5. Bunnies Don't Like Being Disturbed On Hoiliday

Day 3

  1. Bunnies Can't Fly
  2. Bunnies Don't Use Toothpaste
  3. Bunnies Are Slow To React
  4. Bunnies Just Wanna Have Fun
  5. Bunnies Like A Good Race On The Beach

Day 4

  1. Bunnies Don't Milk Cows
  2. Bunnies Don't Like Bats
  3. Bunnies Are A-mazing
  4. Bunnies Get A Kick Out Of Hip-Hop
  5. Bunnies Think They're In A Movie

Day 5

  1. Bunnies Have No Memory
  2. Bunnies Rarely Leave There Burrows
  3. Bunnies Are Bad At Peek-A-Boo
  4. Bunninos Dansa La Bamba
  5. Bunnies Don't Rest In Peace

Day 6

  1. Bunnies Are Heartless With Pigs
  2. Bunnies Are Oversensitsitive
  3. Bunnies Have A Poor Grasp Of Anatomy
  4. Deep Down, Bunnies Are Rockers
  5. Bunnies Like A Good Race

Day 7

  1. Bunnies Can't Play Soccer
  2. Bunnies Like Surprises
  3. Bunnies Are Slow To React Part 2
  4. Bunnies Are Raving Mad
  5. Bunnies Love Digging Tunnels

Day 8

  1. Bunnies Never Close Doors Part 2
  2. Bunnies Can't Slide
  3. Bunnies Have Natural Rhythym
  4. Bunnies Are Fantastic Dancers Part 2
  5. Bunnies Never Struck Gold

Day 9

  1. Bunnies Don't Shear Sheep
  2. Bunnies Don't Like Being Shot At
  3. Bunnies Have A Great Ear Of Music
  4. Bunnies Love Disco Dancing Part 2
  5. Bunnies Only Fly Downwards

Day 10

  1. Bunnies Can't Herd
  2. Bunnies Don't Milk Cow's Part 2
  3. Bunnies Are Heartless With Pigs Part 2
  4. Bunnies Just Wanna Have Fun Part 2
  5. Bunnies Don't Like Being Disturbed At Night

Day 11

  1. Bunnies Don't Sleep Well
  2. Bunnies Rarely Leave There Burrows Part 2
  3. Bunnies Don't Like Bats Part 2
  4. Bunnies Get A Kick Out Of Hip-Hop Part 2
  5. Bunnies Helped Tame The Wild West

Day 12

  1. Bunnies Don't Understand Bowling
  2. Bunnies Can't Slide Part 2
  3. Bunnies Are Not Ostrchies
  4. Bunninos Dansa La Bamba Part 2
  5. Race Good A Like Bunnies

Day 13

  1. Bunnies Are Slow To React Part 3
  2. Bunnies Can't Jump Part 2
  3. Bunnies Have No Memory Part 2
  4. Deep Down, Bunnies Are Rockers Part 2
  5. Bunnies Sometimes Recycle Scenery From Other Games

Day 14

  1. Bunnies Are Ticklish
  2. Bunnies Don't Use Toothpaste Part 2
  3. Bunnies Can't Fly Part 2
  4. Bunnies Are Raving Mad Part 2
  5. Bunnies Love A Good Cowboy Race

Day 15

  1. Bunnies Can Only Fly Downwards Part 2
  2. Bunnies Have Natural Rhythym Part 2
  3. Bunnies Like To Stuff Themselves Part 2
  4. Bunnies Are Fantastic Dancers Part 3
  5. Bunnies Aren't Scared Of The Dark

References

Template:Reflist


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