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Rayman 2: The Great Escape

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Rayman 2: The Great Escape is a platformer video game and the second installment in the Rayman series, developed by Ubisoft and first released on 29 October 1999. It is considered to have raised standards regarding 3D, level design and gameplay,[2][3] being praised by numerous reviews.[4][5]

It was first released for the Nintendo 64, PC, Dreamcast and PlayStation, and was later adapted for the PlayStation 2 as Rayman Revolution (Rayman 2: Revolution in North America), the Game Boy Color as Rayman 2 Forever (Rayman 2 in North America), the Nintendo DS as Rayman DS, for iPhone/iPod Touch, and as Rayman 3D on the Nintendo 3DS. The game has been mentioned in some "Best Games Of All Time" lists in the past.[6][7]

Plot

Setting

The game centres on the invasion of the Glade of Dreams, the world where the game takes place,[8] by robot pirates from outer space. To repair the damage to the world and defeat the invasion force, Rayman has to collect 1000 pieces (800 in the PlayStation and Game Boy Color versions) of the world's core (called Lums) and reunite four magical masks which will awaken Polokus, the world's spirit. Polokus has gone into hiding a long time ago, however as he is the creator of "all that is and will be," he is the world's last hope.

Story

Rayman 2 takes place in a world called the Glade of Dreams. An army of Robot Pirates, led by Admiral Razorbeard, invades this world and destroys the Heart of the World, the world core. This greatly weakens the resistance's power and disables Rayman's powers, leading to his capture.[9]

Globox, a friend of Rayman, is later also captured and put in the same cell as Rayman aboard the Pirates' prison ship. Globox gives Rayman a silver lum given to him by Ly the fairy, which restores his powers. Rayman escapes the prison ship, and is separated from Globox again. He learns that to stand a chance against the Pirates, he needs to find four ancient magic masks to awaken Polokus, the spirit of the world, hidden in secret and mysterious sanctuaries consisting of the four elements water/ice, earth/stone, fire, and air.[10] He travels through the Glade of Dreams via the Hall of Doors, a magical place linked to various locations in the world, controlled by the ancient Teensies.[10]

In the course of the game, Rayman frees Globox who had been captured again, and they continue together for a short while until Globox departs again to go find his family. Later, Rayman finds Globox's wife Uglette and learns that he has been imprisoned on the Prison Ship. Rayman also encounters his friend Clark, a strongman who has stomach problems due to eating rusty pirates; to continue through the level, Rayman has to cure Clark by means of an elixir.

Eventually, Rayman recovers the four masks and awakens Polokus, who makes quick work of the pirates on land. In the air however, he has no power, and Rayman is tasked to dispose of the Pirates' flying Prison Ship, where Admiral Razorbeard also has his headquarters. In a final battle Rayman fights Razorbeard, who is controlling a giant robot, the Grolgoth. Eventually Rayman destroys the robot and while Razorbeard escapes in a small escape pod, the Prison Ship explodes. Rayman is presumed dead and only one of his shoes is found, but during his funeral, he appears again, walking on a crutch.

Characters

Rayman 2 Image

Rayman's new appearance in this game.

In the PSOne version of the game, the creatures Rayman frees from the cages are split into three different races, the manual refers to them along with Polokus, The Teensies and Ly as "The Magical Beings":

Bosses

Mask Guardians

  • Axel - Sanctuary of Water and Ice
  • Umber (also known as Colossus) - Sanctuary of Stone and Fire
  • Ninjaws - Villain protecting mask of Stone and Fire for his own use (PSOne only)
  • Foutch - Sanctuary of Rock and Lava
  • Grolem 13- Iron Mountains (Rayman 2: Revolution only)

Levels

  • The Woods of Light: After escaping the prison ship, Rayman falls into the woods of light only to realize that Globox is missing. This level is a training level and involves no real threats. There are, however, a few creatures here including, Globox's babies, The Teensies and a mosquito named Bzzit
  • The Fairy Glade: This area is where Ly the fairy is being held captive. Rayman finds out about the Masks of Polokus. A secret area in this level containing one cage and two lums can be accessed via the echoing caves on all but the PlayStation and PS2 versions.
  • The Marshes of Awakening: In this gloomy area, Rayman meets Sssam the snake. This area is also where the Cave of Bad Dreams is located at.
  • The Cave of Bad Dreams: Depending on version, accessed via the Marshes of the awakening. It is a home of all Polokus' nightmares and its guardian is Jano. Once you know the name of the cave (Clark will give it to you) Jano will let you in, and your quest will be to find a hidden treasure within the cave. Once you find it you can either take the treasure or take The Elixir of Life. The game ends with a cut scene of an obese Rayman on a tropical island if you choose to take the treasure, if you choose The Elixir of Life the game continues normally.
  • The Canopy: The place where you meet Globox again. You also learn of his rain-dance powers here.
  • Whale Bay: A cove that holds Carmen the Whale and is extracting her blubber for fuel. In the PlayStation version, this level also contains the first mask.
  • The Sanctuary of Stone and Fire: A labyrinth that has the most cages hidden from the necessary path in the level. It holds the second mask. It's guardian is Umber, or Colossus in the PlayStation version, and is the only guardian not to attack you. In the PlayStation version, a Ninjaw guards the second mask for his own evil uses.
  • The Echoing Caves: A level where Rayman learns how to use powder kegs as rockets. It's also the level used to access the secret area in the fairy glade.
  • The Precipice: A huge chasm with rapidly falling pieces of bridge. The second attempt at killing Rayman by Razorbeard's lackey, again with the warship, and in the non-PlayStation and non-PS2 versions, the first level with a ninjaw.
  • The Top of the World: A jungle-canopy with a high-speed moving chair rail. There's also a pirate facility in it that is filled with Barrel Pirates.
  • The Sanctuary of Rock and Lava: The only 'sanctuary' not to contain a mask. It starts out swampy, but reveals a lava-filled temple, filled with Nightmares of Polokus, floating flowers and a large, living stone statue named Umber.
  • Beneath the Sanctuary of Rock and Lava: The home of the third mask. Rayman temporarily gains the ability to fly with his helicopter-hair in this level, and loses this ability thanks to the third guardian, Foutch. It's essentially a reprise in design of the previous level, except without the swampy opening.
  • Tomb of the Ancients: This is a graveyard for pirates, and a place where Razorbeard's Lackey once again attempts to kill Rayman, but this time with a mind-controlled Clark. The secret 1000th lum is also here when the player gets the other 999 lums. It is dubiously the hardest level in the game.The secret 1000th Lum is located where you make a bridge of floating boards. Climb the spider web, jump, and helicopter while facing the wall to the left. Once you see an opening, turn right.
  • The Prison Ship: The ship Rayman was imprisoned on, and is now being infiltrated. The penultimate level. Rayman also gets to ride a flying shell.

In addition, there are two bonus levels, the walk of life and the walk of power, accessed by the Bayou and the Sanctuary of Rock and Lava respectively. They give a reward for finishing them a health replenish and three golden fists respectively.

Globox's Village

This level is only for the Sega Dreamcast version. When you're at the Woods Of Light you can access it. It is full of floating platforms.

PS1 Version's Levels

  • B Bonus Levels
Level No Level Name Notes
1 The Clearing Opening level, meet the teensies
2 The Fairy Glade Rescue Ly, defeat Gears boss
3 The Marshes of Awakening Aided by Sam the snake
4 The Bayou First attempt from Razorbeard to kill Rayman
B1 The Walk of Life Rayman follows Ly to collect lums
5 Whale Bay First mask is collected after defeating Axel the Grolem
6 The Menhir Hills First encounter with Clark, who requires an Elixir of Life found in the Cave of Bad Dreams
7 The Cave of Bad Dreams Hiding place of Elixir of Life, which saves Clark, Rayman defeats Jano the Guardian to retrieve the Elixir
8 The Canopy Globox aids Rayman through the pirate-infested hills and caves
9 The Sanctuary of Stone and Fire Second mask is collected after aid from Colossus, the guardian and defeating a Ninjaw
10 The Echoing Caves Rayman discovers how to use powder kegs
11 The Precipice Razorbeard's second main attempt to kill Rayman
12 The Sanctuary of Rock and Lava A sanctuary which is found not to contain a mask, it is instead found beneath the sanctuary.
B2 The Walk of Power Rayman follows Ly to collect more lums
13 Beneath the Sanctuary of Rock and Lava Third mask is collected after heli-hairing through a spiky cave and defeating Foutch, the guardian
14 Tomb of the Ancients A graveyard for pirates, a mind-controlled Clark is also found here but Rayman overpowers him
15 The Gloomy Island Rayman rescues Globox, Uglette and their children, the Fourth mask is also collected here from Globox
16 The Prison Ship Rayman attacks the ship he was imprisoned in previously
17 The Crow's Nest Rayman finally battles Razorbeard

Gameplay

File:Ratman 2.jpg

The game is played from a third-person perspective and the player has control over the camera, though in some situations this control is limited to only certain angles. At several points in the game the player loses control during cut scenes, which typically show dialogue between characters. The gameplay is also interrupted by a cut scene taking place in Admiral Razorbeard's room aboard the prison ship several times. During these scenes, Rayman is not present.

By collecting lums, the player unlocks more information about the game world and its back story, which can be read by standing still and pressing a specific button for some time. Some back story is also obtained through (optional) instructions from Murfy, a "flying encyclopedia[11]" who provides explanations on all kinds of gameplay elements.

In contrast to its predecessor, which was a 2D platformer, Rayman 2 is a 3D platformer. The player navigates through a mostly linear sequence of levels, fighting enemy Robo-Pirates, solving puzzles and collecting lums. Collecting enough lums gains the player access to new parts of the world.[12] Part of the lums are hidden in small cages, in which other freedom fighters or Teensies are imprisoned, and can be obtained by breaking the cages.

Rayman starts the game with minimal abilities, and he can gain more abilities as the game progresses. The main weapon available in the game is Rayman's fist, with which energy orbs can be shot. Eventually, the orbs can be charged before shooting them, making them more powerful. Rayman can also enter a strafing stance which allows him to easily aim orbs whilst avoiding enemy attacks. Rayman later gains the ability to swing over large gaps using Purple Lums. Rayman is also able to use his helicopter hair to slow his descent while jumping, with some segments later in the game allowing him to fly with his hair. There are also various items Rayman can use throughout the game, such as explosive barrels he can throw, giant plums he can ride on to carry him across dangerous surfaces, and rockets he must ride on to access new areas.

In addition to the main, story-based level sequence, there are also several levels in which the player can gain bonuses in a time trial. Additionally, by collecting all lums and breaking all cages in a level, the player unlocks a bonus level in which one of Globox's children races against a robot pirate. When the player controlling the child wins the race, Rayman gains health or a powerup.


Development

Very early into the development of Rayman 2, it was supposed to be a 2D game for the PlayStation and Sega Saturn. This was later scrapped for the 3D game that Rayman 2 became. Pictures of the 2D version and concept art (a green villain with a chainsaw) and mentions of powers such as the platform fist were published in gaming magazines such as EGM. A stage of this beta version was unlockable in the PlayStation version of Rayman 2.Template:Citation needed

Versions

File:Rayman 2 music sample.ogg

Rayman 2 was released on a wide variety of platforms, with several differences and name changes between the versions.

N64 and PC

Rayman2 box big nintendo64 usa

Nintendo 64 NA cover

The Nintendo 64 version of Rayman 2: The Great Escape was released first, followed by a PC release later that year, with slight improvements to the PC version (including graphics and music). The PC version is compatible with computers ranging from around the year of 1999 to the present day, although the game's 16-bit DRM software has difficulty interacting with newer Windows operating systems that run in 32- or 64-bit environments. Template:Citation needed

On 26 May 2011, GOG.com re-released Rayman 2: The Great Escape, alongside Rayman 3: Hoodlum Havoc and Rayman Forever, made to be compatible with Windows XP, Windows Vista, and Windows 7, along with a digital version of the game's soundtrack as bonus content. On 26 January 2012 Ubisoft announced that Rayman 2 would be added as a bonus for preordering the PC version of Rayman Origins.[13]

Dreamcast

The Dreamcast version has various changes from the original Nintendo 64 and PC versions, including several 2D sprites being replaced by 3D models, and a slightly zoomed-out camera angle. The Dreamcast version also has exclusive mini-games, playable by finding hidden crystals, and changes to the world map (the Dreamcast version uses The Isle of Doors instead of The Hall of Doors as the world map) and final battle. Many features in the Dreamcast version are retained in Rayman Revolution, such as the camera angle and the 3D models. This version has received the highest average reviews, winning 'IGN Dreamcast Game of the Year 2000', and a 9.6 score from IGN.

PlayStation

The PlayStation version was developed by Ubisoft Shanghai, and is the first version to have the characters speaking real languages (English, French, German, Spanish and Italian), replacing the gibberish spoken by the characters originally. Numerous level design changes were made, and some levels were removed altogether. There are only 800 Yellow Lums in this version and the number remains the same all through the game (the scene with Razorbeard eating one of the Yellow Lums was changed so that he would eat a Red one instead). Some exclusive characters are present in this version, and characters that did not have speaking roles in the other versions, such as the guardians Axel, Umber, and Foutch, now speak to Rayman when he confronts them. Additionally, this version features an exclusive mini-game for players who collect 90% of the Yellow Lums (which is actually a 2D prototype of Rayman 2).

This port was later released on the PlayStation Network on 18 December 2008 in North America and on 28 July 2010 in Europe.

PlayStation 2

This version, titled Rayman: Revolution (Rayman 2: Revolution in North America), was released on December 22, 2000. It features many enhancements including new minigames, level revisions, new music tracks, three new bosses, and Yellow Lum redistribution. The Hall of Doors was replaced with three central hubs in which to walk freely, along with the ability to purchase upgrades and minigames with the Yellow Lums they have. The game can also be saved when a level has been only partially completed, but like all versions of the game, it still uses manual saves. However, the frame rate is not as smooth as the near-constant 60fps of the Sega Dreamcast version.

This is the only version in which the 1,000th Yellow Lum can be obtained normally, and hence actually changes the total back to 1,000 despite Razorbeard still eating it. The 1,000th Lum is obtained after beating Clark and receiving the Lumz Radar, an exclusive gadget that helps track down any missed Yellow Lums. English and other voices also return, but they are optional this time, so you can choose between the gibberish present in most versions of the game or the real languages.

This port was later released on the PlayStation Network on May 1, 2012 in North America.

Game Boy Color

Titled Rayman 2 Forever (Rayman 2 in North America), this version is a 2D side scroller, and follows the story of the other versions. It was released in June 2001 in North America and December 2001 in Europe. It has two identical boss fights. The second boss is Razorbeard, even though the sprite for a common Robo Pirate is used. Ly and Globox appear only in cutscenes. Like the PS1 version, Rayman has to collect 800 Lums instead of 1000.

Nintendo DS

The Nintendo 64 version of game was ported to the Nintendo DS under the title Rayman DS on March 24, 2005. Very few changes have been made to the game from the Nintendo 64 version. Parts of some music tracks have been taken out and some graphical textures have been simplified, both likely due to storage limits on the Nintendo DS cartridge. The port also added touch screen controls.

iOS

Using the engine of Rayman 2 for the Dreamcast, another port was released for Apple's iOS-based portable devices on 1 March 2010.[14] It features landscape touch-screen controls, with a figurative analogue stick on the left and two on-screen "buttons" on the right-hand side of the screen.

Nintendo 3DS

At a Nintendo event held in Europe on 19 January 2011, Ubisoft revealed several titles in development for Nintendo 3DS, which included a port of Rayman 2 titled Rayman 3D to be released at the system's launch. Ubisoft confirmed that this version is a port of the Dreamcast version (and like the iOS version, the 3DS one also has no minigames nor the Globox Village) with "major updates on key game play elements such as accessibility, progression and learning curve." With this release, versions of Rayman 2 have been launch titles for two Nintendo handheld consoles.

Reception

Reviews
Reviews (Original, non-DS version)
Publication Response
GameSpot 9.3/10[2]
IGN 9.6/10[3]
MetaCritic 90/100[4]
GameRankings 93%[5]
ActionTrip 8.9/10[15]

Rayman 2 was received very well by critics and fans alike. It was lauded in most aspects: gameplay, audio, graphics and controls alike. Reviews praised the colorful, vibrant world and the varied soundtrack and varied gameplay.[2][3]   It is still hailed as one of the greatest games of all time.

The reception for the Nintendo DS version (dubbed "Rayman DS") was mixed,[16] citing graphical flaws and camera problems.[17] While it did support controlling the game via the touchpad, this was regarded as sloppy and awkward.[18] These problems were partly caused by the game being a direct port of the Nintendo 64 version of the original.[17]

Trivia

  • According to Rayman's biography, Rayman was apparently found by fisherman on an island by the Sea of Lums, and, seemingly, with no memory of the events that occurred in the first Rayman. Fans speculate that Rayman has not always been a resident of the Glade of Dreams, but somehow ended up there with no memory of his home world. This idea is further supported by the fact that he is the only creature in the Glade of Dreams that has not been created by the god Polokus.
  • In the level "The Gloomy Island" after defeating The Dinosaur, Razorbeard's Lackey will say "Damn! I forgot to fill up the tank!" This is the only time you hear profanity in the game. This is only in the PS1 version of the game.

References

  1. Zdyrko, David. Rayman 2: Revolution. IGN.
  2. 2.0 2.1 2.2 Wolpaw, Erik. Rayman 2: The Great Escape Reviews. Gamespot. Retrieved on 2015-06-20.
  3. 3.0 3.1 3.2 Justice, Brandon. Rayman 2: The Great Escape Review. IGN. Retrieved on 2015-06-20.
  4. 4.0 4.1 . Rayman 2: The Great Escape (Nintendo 64) Reviews. MetaCritic. Retrieved on 2015-06-20.
  5. 5.0 5.1 . Rayman 2: The Great Escape (Dreamcast) Reviews. GameRankings. Retrieved on 2015-06-20.
  6. . IGN's Top 100 Games. IGN. Retrieved on 2015-06-20.
  7. Ryan Davis. The Greatest Games Of All Time. GameSpot. Archived from the original on 2012-11-09. Retrieved on 2015-06-20.
  8. Rayman 2 manual (English), page 15
  9. Rayman 2 manual (English), page 3
  10. 10.0 10.1 Rayman 2 manual (English), page 16
  11. Rayman 2 manual (English), page 17
  12. Rayman 2 manual (English), page 21
  13. . Rayman Twitter. Retrieved on 2012-01-26.
  14. Brian Crecente. Dreamcast's Rayman 2 Hits iPhone Next Week. Kotaku. Retrieved on 2015-06-20.
  15. Dejan Grbavcic. Rayman 2: The Great Escape Review. ActionTrip. Retrieved on 2008-01-14.
  16. . Rayman DS Review. MetaCritic. Retrieved on 2007-10-23.
  17. 17.0 17.1 Frank Provo. Rayman DS Review. GameSpot. Retrieved on 2007-10-23.
  18. Craig Harris. Rayman DS Review. IGN. Retrieved on 2007-10-23.

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