This article is about the video game. For the character, see Rayman (character).
Rayman (Video Game) is a 2D platformer and the first game in the Rayman series created by Michel Ancel. It was originally released in September 1995 for the Atari Jaguar and the MS-DOS. Two months later it was released for the Sony PlayStation and Sega Saturn. It was supposed to be on the Sega 32X, Mac OS/Pippin, Amiga & SNES, but it was canceled.
The evil Mr. Dark steals the Great Protoon and defeats Betilla the Fairy. The Electoons are scattered around the world and Rayman must find them and defeat Mr. Dark. The Magician helps out Rayman during the journey by offering special minigames. Tings are collected for extra lives and new powers are earned, such as using Fists and The Helicopter.
Originally the plot of Rayman was very different. Many magazines had things like: Join Jimmy, a 10-year-old who escapes reality by entering Hereitscool, a fantasy kingdom he has created within the realms of his computer. When an evil power takes over Hereitscool, Jimmy becomes Rayman, a super hero who must save his friends before it's too late! But it was scrapped for obvious reasons, and Rayman is his own being in his own world in the final version. There were a few comments in the story, such as "Sorry folks, this appearance can't last. Do you want to play or what?", but they were cut for the final version. It is because of this game that Ubisoft is as big as it is today.
Rayman is a traditional side-scrolling platform game. The object of the game is to free all the Electoons and defeat Mr. Dark's minions across five worlds: Dream Forest, Band Land, Blue Mountains, Picture City, Cave of Skops, and Candy Chateau. Only when every Electoon is freed will Rayman be able to enter into Mr. Dark's hideout in Candy Chateau. Otherwise, the player must traverse the levels and reach the goal (a signpost with an exclamation mark on it) at the end. But usually, since all of the levels in the game are divided into several parts, said goal post usually acts as a transition to another part of the level.
Scattered around each level are little blue spheres called Tings. If Rayman picks up a hundred of them, he gains an extra life, but they can also be used to pay The Magician, and enter a bonus stage. When Rayman dies, he loses all of the Tings he collected.
As well as Tings Rayman will come across a variety of other power-ups and bonuses, among which a golden punching fist, a faster punching fist, power to restore Rayman's lost life energy and flying blue elves that will shrink Rayman down in size.
- Pink Plant Woods
- Languish Lagoon
- The Swamps of Forgetfulness
- Moskito's Nest
- Bongo Hills
- Allegro Presto
- Gong Heights
- Mr. Sax's Hullaballoo
- Twilight Gulch
- The Hard Rocks
- Mr. Stone's Peaks
- Eraser Plains
- Pencil Pentathlon
- Space Mama's Crater
- Crystal Palace
- Eat at Joe's
- Mr. Skops' Stalactites
- Mr. Dark's Dare
Was an updated version released in 1997. Some differences included having to collect 100 Blue Tings to complete a level. It also came with Rayman Designer. You could also make, edit, and play your own levels. 24 new levels were put with Rayman Gold.
Rayman ForeverEditWas an updated version released in 1998 that had over 50 levels. Unfortunatley some of the soundtrack had to be deleted. This was supposed to save space but the total track time ended up being six minutes longer than Rayman Gold's. There was also a level editor. There was also a contest in which the fans of Rayman could make and play their own levels and submit them to Ubi Soft. So the creators took the best 40 levels the fans made and turned it into Rayman By His Fans which they put on Rayman Forever. They also put a sneak peek of Rayman 2 on here.
A version released in 1999 that had 60 levels plus all of the extra levels from Rayman Gold and Forever and 3 small minigames. It was a French only release.
Game Boy VersionEdit
A version released on the Game Boy (Color version). It had all of Rayman 2: The Great Escape's levels and music but had the storyline of the first game.
A version released for the Game Boy Advance. There were very few and very minor differences.
A version that took out some levels and added some. A few other minor things were changed too (like the soundtrack for example).
The game is available for download off of the PlayStation Network Store as PSOne Classic. There are no changes from the original PSOne version.
DSi Ware VersionEdit
The DSi Version Was Released on December 24, 2009 and contained few changes such as, less of the soundtrack being included and many graphical effects had to be modified.